![]() I like the fact that failing the copy protection question doesn’t automatically boot you out of the game but instead gives you a harder challenge. But if you answered correctly, then the duel should be much easier and a victory will give you a bigger crew and a sloop as a starting ship. If you answered wrongly to the copy protection question, this duel will be very hard to win and if you lose, you’ll get a smaller crew and a pinnacle as a starting ship. ![]() This is your tutorial of sorts into sword duels, where you need to use either the keyboard or the joystick to control your character in attacking and parrying your opponent. If you get it right, the sailors turn out to be pirates and then encourage you to challenge their captain in a sword duel for leadership. The sailors ask you about either the Silver Train or the Treasure Fleet (which is the game’s copy protection). The game then gives you a backstory about how you travelled to the Spanish Main in the Caribbean in search of fortune but ended up as a slave working at a plantation, where you meet some sailors. And it even has a pirate skull, years before the Pirates of the Caribbean movies. This is the NES cover and it’s another of my favourites as it showcases a lot of the stuff the game features. Now I don’t oppose the usage of photos (or realistic art) over traditional artwork, but I do wish this cover was, again, a bit more action-packed or the background busier. Now this cover isn’t that half-bad although it’s not as action-packed as the previous covers are but the background could be more colourful. It’s also the first game cover to include Sid Meier’s name, as Microprose thought his name would help increase sales. It could perfectly be a pirate novel cover. Then we have this cover which is one of my favourites, as it depicts a more swashbuckling action scene, reminiscent of an old Errol Flynn movie. The artwork is good and action-packed but I’m not a big fan of the purple border, although I do like the title art. Still, Meier and Hendrick were able to convince Stealey to take a chance at different genres and inspired by pirate novels, they created Pirates!īut as always, let’s first look at the covers:įirst, we have this cover which depicts a naval battle between a pirate ship and some other ship (probably some poor merchant’s). Pirates! came to be when famous game designer Sid Meier along with fellow designer Arnold Hendrick wanted to make a roleplaying adventure game but Bill Stealey, Microprose’s co-founder, was sceptical because Microprose was only known then by their vehicle simulations. ![]() In 1990, it was ported for the Amiga, in 1991, to the NES and in 1994, the PC Booter version was officially ported to DOS (earlier DOS versions were actually the PC Booter version modified and/or hacked to play on DOS). In 1989, it was again re-released for the Atari ST, PC-89 and PC-98. It was re-released the following year for the Apple IIgs and the Macintosh. Pirates! (aka Sid Meier’s Pirates!) is an action/strategy game made by Microprose and originally released in 1987 for the Amstrad CPC, Apple II, Commodore 64 and the PC Booter. I’m talking about Pirates! (the game, not in general…) ![]() And before ye all send me down to Davy Jones’ locker for not posting a review during the entire summer, let me redeem my sinner soul by offering ye this fine review in this finest of International Talk Like a Pirate Day. Ahoy, there mateys! Welcome back to Retro Freak Reviews. ![]()
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